Small windows into larger worlds.
This collection houses browser-based fragments, interactive sketches, and narrative toys built between bigger projects. Some are functional prototypes. Some are mood studies. Some are just things I needed to get out of my head.
Each piece explores something — a mechanic, an atmosphere, a question about how we move through digital space. Consider them philosophical terrariums: contained environments with their own rules, waiting to be poked at.
What you'll find here:
Interactive fiction fragments | Generative landscapes | UI/UX experiments | Worldbuilding tools | Strange little toys
About
I'm James Roha — environment artist, game designer, and lecturer building speculative worlds through Hyperdense. Currently developing Dreamless Kingdom, an atmospheric adventure game about stolen dreams.
These experiments feed into that larger practice. Sometimes directly. Sometimes sideways.
→ Main work: hyperdense.digital → Dreamless Kingdom: Wishlist on Steam